Thanks to Digi for pointing me in the right direction to get it working properly with 3rd person. Texture files eliminated, mod now uses a UV map to generate the font. Modders now can manually flush the cache by calling the Flush() method. ( Example mod: )Īdded InitialColor property for HUDMessages. If they do not then you can revert to any previous messaging scheme you had.Īdded custom font support. The Heartbeat property lets you know if the class has received a heartbeat, so you can be confident the player has the mod installed. will reset the formatting of the text back to the default. You can use multiple colors in the same message. You can change the color of the text with the tag. This also means you have to now worry about thread safety.
Using the Callback method can help you avoid this issue.Įditing any class property will update it instantly, there is no longer any network messaging involved with the mod. If you try to call a constructor while Heartbeat is false it will lead to a crash. Note before using any class make sure Heartbeat is true. Note: onRegisteredCallback method will be called when the API registers to this mod you can then declare all HUD/Menu elements in that method. TextAPI = new HudAPIv2(onRegisteredCallback) In a Session Component init the mod using the Init Method Fixed ‘restore default’ message for Mass Effect Andromeda optimization. The Forest can be a lonely and uncompromising place, so if you need a little help surviving this horror game without the use of The Forest mods, you’ve come to the right place.From skipping the. Fixed ‘restore default’ message for Playerunknonw’s Battlegrounds optimization. Fixed ‘restore default’ message for Outlast 2 optimization. \steamapps\workshop\content\244850\758597413\Data\Scripts\HUDApi\HudAPIv2.cs Low Specs Experience 6.0.6 () - Added the optimization support for The Surge optimization. Issue Description Basically this happens whenever i try to move around in the tropicraft dimension, specifically the rain forest, it doesnt crash right away but i havent seen any other threads on the crash Im getting. There is now a new API class that interfaces with this mod you can get it here:
Graphics update note: Post-Processing causes all HUD API text to be dark and blurry unless it uses the PostPP blendtype.Ĭommon Issue: If the mod is not working delete Steam\steamapps\workshop\content\244850\758597413 to force TextHUDAPI to redownload the latest version from steam. It got renamed to Interface+ and now renamed back to RPG-HUD (stick to your roots). The idea started to take shape in the early part of 2013. This mod must be loaded along side any other mod that uses it. This mod will change your HUD (Heads Up Display) and add a few new features to it It has come a long way. Allows modders to add text to the players screen.